@startuml
sprite $restaurant_menu [48x48/16] {
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}


!define MATERIAL_RESTAURANT_MENU(_alias) ENTITY(rectangle,black,restaurant_menu,_alias,MATERIAL RESTAURANT_MENU)
!define MATERIAL_RESTAURANT_MENU(_alias, _label) ENTITY(rectangle,black,restaurant_menu,_label, _alias,MATERIAL RESTAURANT_MENU)
!define MATERIAL_RESTAURANT_MENU(_alias, _label, _shape) ENTITY(_shape,black,restaurant_menu,_label, _alias,MATERIAL RESTAURANT_MENU)
!define MATERIAL_RESTAURANT_MENU(_alias, _label, _shape, _color) ENTITY(_shape,_color,restaurant_menu,_label, _alias,MATERIAL RESTAURANT_MENU)
skinparam folderBackgroundColor<<MATERIAL RESTAURANT_MENU>> White
@enduml